Design+4+Skills,+Experience+and+Command+Points

__Skills, Experience and Command Points__

In Battlegroup the method by which you get access to larger and more powerful ships (or boost the ones you currently have) has three components.

//Command Points Skills Experience//


 * Command Points**

Command Points represent your leadership potential and ability to control ships in successfull actions, it also represents your ability to requisition equipment for your battlegroup. It is the reward for performing actions with your battlegroup such as completing missions, destroying enemy ships, defending territory or successfully capturing enemy territory. Command points have many uses. It can be used to buy more and larger ships, but is also needed to equip ships with weaponary, shield boosters and other useful pieces of kit. It is essentially the currency of the game. Other than being used to obtain ships, it can be spent to unlock new available skills from the skills tree.


 * Skills**

Skills represent your qualifications. There are skills for virtually every aspect of the game, how fast your ships can turn, how many shots you can fire in a minute, how many ships you can control and what classes of ships you are capable of commanding. These are unlocked by spending command points. To progress in a skill you must gain experience using that skill. For each skill there are 7 levels. Each level increases your competancy. Some skills need pre-requisites, so it's important to keep that in mind.


 * Experience**

Experience is extremely important. It governs your ability to proceed through the games skill tree. Experience is gained whenever you leave space dock. What's more, experience is gained in all skills //all the time// out side of space dock. However in a peaceful environment, experience is gained extremely slowly. When in combat however, experience is gained many times faster. This is to represent the difference between crews (and yourself) going through drills and actual combat experienced.