Design+7+Sounds,+Imagery+and+Levels

__Sounds, Imagery and Levels__


 * Sounds**

The sounds will be pretty minimal. In combat there will be explosions, gunfire and other sounds associated with that sort of chaos but outside of combat the game will be pretty quiet. There will be continuous engine sounds when commanding ships (or schloopy internal organ sounds for the Hive and their living ships). Stations will have the sounds of activity when docked etc. In general, thats about all the types of sound there will be.

Musically however, we will go for a mixture of grand orchestra music and fast techno/Drum and Bass music depending on what's going on on-screen.


 * Imagery**

Each race of course has their own 'look'. The Hive are bulbous bio ships, the Terrans have grey steel-looking armoured ships of varying sizes and speeds, the Marg'hi have flying scrap heaps that make you wonder how the are even air-tight (and may well not be) and the Reclann are sleep and super-high tech looking.

The 'outside' would be grand celestial vistas. General awesome space look.


 * Levels**

Levels as such will not exist. The galaxy/play area is split into sectors and systems. When they are first created they will have a random array of planetary bodies (inc moons, asteroids etc) and stations. They will then be balanced individually and setup for testing. Other than that, the term level simply doesn't apply, as you would normally, to this game.